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1
votes
By Design

[iOS] Rendering hangs after rotating a full screen view backed by UIView...

iOS

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May 05, 2016

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Version/s: 5.3.4p5

Repro steps:1) Open the project I attached2) Build and run scene.unity in it on iOS 8 device3) In the build press the button in the ... Read more

0
votes
Won't Fix

[Build] Microsoft surface pro window toolbar buttons not working in maxi...

Window management

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May 05, 2016

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Version/s: 5.3.4p3

Steps to reproduce:1) download attached project2) build and run3) click on minimize/maximize/close toolbar buttons - it shows animat... Read more

0
votes
Fixed

[OSX] Windows Store element in BuildSettingsWindow should be removed on ...

Windows Store Apps

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May 05, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. Create empty project2. Go to "Build settings..."3. Select Windows Store platform4. Press "Open Download page"-... Read more

0
votes
Won't Fix

[DragAndDrop] DragUpdated event isn't triggered if objectReferences and ...

IMGUI

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May 05, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project2. In top menu, go "Window > Drag Test"3. Drag green square on top of blue one, notic... Read more

0
votes
Won't Fix

[iOS][IL2CPP] Adding TextMesh Component at runtime crashes the applicati...

IL2CPP

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May 05, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open the attached project2. Make sure the scripting backend is set to IL2CPP (should be set by default)3. Ope... Read more

19
votes
Won't Fix

Gizmos are not drawn in HMD when they are on in Game View

XR SDK

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May 05, 2016

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Version/s: 5.3.4p4

Steps to reproduce:1. Open new project2. Turn on VR mode3. Play project and turn on Gizmos in Game view Actual result: Gizmos are no... Read more

0
votes
Duplicate

[VR] Move Sprites-Default's shader and material to BuiltinResourcesExtra

VR

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May 04, 2016

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Version/s:

They need to be moved to BuiltinResourcesExtra, so that the stereo single-pass check box will affect the shader. Read more

1
votes
Won't Fix

[Android] [GearVR] Shader alpha corruption on GearVR if Multithreaded Re...

XR SDK

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May 04, 2016

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Version/s: 5.3.4p1

To reproduce:1) Open attached project2) Build and run on GearVR-supporting device3) Tap the pad to see that the fade effect ever fli... Read more

0
votes
Fixed

WebGL audio RAM usage is higher than in native JS

WebGL

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May 04, 2016

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Version/s: 5.3.4p4

To reproduce:1. Build project (WebGLAudioTest.zip)2. Run Build on Firefox3. Open about:memory in new tab4. Play sound in WebGL build... Read more

1
votes
By Design

Rigidbody sitting on constrained rigidbody is constantly moving

Physics

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May 04, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. Open the attached project 'case_794215-Bug'2. Open the available scene3. Play scene4. Observe the cube in scen... Read more

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