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[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
Editor doesn't clamp time scale at 0
Steps to reproduce: 1. Open attached project2. Open "Edit > Project Settings > Time"3. Set Time Scale to -10- Time Scale is su... Read more
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:a) 1. Open "game" scene in "game" folder2. Bake lighting for this scene3. Go to any other sce... Read more
CanvasRenderer properties are reset on disable
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run scene4. Notice that after few frames, image is half visible (... Read more
[Editor] GUI Window error with ColorPicker open
How to reproduce:1. Create a new empty project2. In the Hierarcy window click on MainCamera3. In the inspector, select the color pic... Read more
[WebGL][Firefox] Black spots in the main camera
Reproduction steps:1. Download "Highlighting system" asset form the asset store.2. Build and run the first scene.3. Notice the black... Read more
[WindSettingsForGrass] TerrainData scripting API names do not match name...
Wind Settings for Grass in TerrainData scripting API have different properties names than in editor wavingGrassAmount will affect Be... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Drag scene "test" to "Scenes in Build" list-Scene isn't addedEx... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more
All about bugs
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