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[Shuriken] Invalid AABB b0 and crash on ParticleSystemParticles::element...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene103. Press play.4. Inspect the console.--- 5. If con... Read more
[5.4] When building project to any platform sprites lose their image ref...
Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more
[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...
Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more
[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...
On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Quit... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more
[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more
TapCount function doesn't work in Development Mode for Tizen
TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached project, ... Read more
[Lighting] 'Bake Direct' job failed with error code: 5
1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more
[Android] [Plugins] Plugins do not persist after exporting as google and...
To reproduce:1) Open attached project2) Export as Google Android Project3) Import it in IDE of your choice (tested with Android Stud... Read more
[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code