Search Issue Tracker

0
votes
Fixed

[Shuriken] Invalid AABB b0 and crash on ParticleSystemParticles::element...

Shuriken

-

Apr 20, 2016

-

Version/s: 5.4.0b15

Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene103. Press play.4. Inspect the console.--- 5. If con... Read more

0
votes
Fixed

[5.4] When building project to any platform sprites lose their image ref...

2D

-

Apr 20, 2016

-

Version/s: 5.4.0b15

Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more

0
votes
Won't Fix

[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...

OpenGL

-

Apr 20, 2016

-

Version/s: 5.4.0b12

Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more

0
votes
Duplicate

[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...

OpenGL

-

Apr 20, 2016

-

Version/s: 5.4.0b12

On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Quit... Read more

0
votes
Fixed

[UNET] WebGL disconnects in real world latency simulation

Networking

-

Apr 19, 2016

-

Version/s: 5.3.4p1

Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more

0
votes
Fixed

[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone

DirectX

-

Apr 19, 2016

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more

0
votes
Fixed

TapCount function doesn't work in Development Mode for Tizen

Tizen

-

Apr 19, 2016

-

Version/s: 5.4.0b15

TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached project, ... Read more

48
votes
Fixed

[Lighting] 'Bake Direct' job failed with error code: 5

Global Illumination

-

Apr 19, 2016

-

Version/s: 5.3.4f1

1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more

0
votes
Fixed

[Android] [Plugins] Plugins do not persist after exporting as google and...

Android

-

Apr 19, 2016

-

Version/s: 5.3.4p3

To reproduce:1) Open attached project2) Export as Google Android Project3) Import it in IDE of your choice (tested with Android Stud... Read more

0
votes
Fixed

[AW] AW + Maximized Game window + Play = errors

Animation

-

Apr 19, 2016

-

Version/s:

When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.