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[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce:1. open attached project2. open scene "Wilderness_lvl_08"3. build and run for standalone- leave the game running ... Read more
CharacterController ignores collsion when there are many trigger colliders
Steps to reproduce:1) open users project2) play the scene3) navigate with arrows - capsule falls through ground ignoring any type of... Read more
Lightmap changes format when loaded from asset bundle
Possibly related to 721313 How to reproduce: 1. Open attached project2. Open scene Scenes/BakeLightsScene.unity3. Go to Assets ->... Read more
Scene.buildIndex is always -1 when not in Play mode
Steps to reproduce:1. Open project2. Open 'Main' scene3. Build and run this project and keep tracking console Results: Console print... Read more
EditorSceneManager callbacks don't work outside of play mode
Steps to reproduce: 1. Open attached project "795148.zip"2. Open scene "Scene 2"3. In top menu, select "Test > Initialize Callbac... Read more
PostProcessScene callback returns temp name and path of opened scene aft...
Steps to reproduce:1. Open the attached project2. Open the scene 'Scene 1'3. Build 'Scene 1' and check the console Console log: Name... Read more
Network Animator throws NullReferenceException when hosting as Server Only
Steps to reproduce: 1. Open attached project2. Open scene "Start"3. Run scene4. Host as "LAN Server Only"5. Notice NullReferenceExce... Read more
Console spams errors Invalid AABB result / IsFinite when clicking on ani...
How to reproduce:1. Open the attached project2. Select and expand Apastarrr model in Assets folder3. Make sure Preview window is vis... Read more
[VR][Build] Cursor.LockState doesn't work in VR Build
Steps to reproduce:1. Download and open attached project2. Turn on VR mode3. Build project including "MainScene" scene Actual result... Read more
Gizmos drawn using DrawGizmo attribute are drawn in random order if they...
Steps to reproduce: 1. Open attached project2. Open scene "_GizmoTest"3. Rotate the camera around the gizmo spheres4. They should ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code