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The gradient ShaderGraph is inverted when using the Perceptual blend mode
Reproductions steps:1. Open the “PerceptualBlendBug.zip” project2. Open the “SampleScene”3. Observe the Game View Expected result: T... Read more
Particle System allocates large amounts of memory when it is very far aw...
Reproduction steps:1. Open the “IN-74608.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe memory allocated for the ... Read more
[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...
Steps to reproduce: 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it will take... Read more
EnsureRunningOnMainThread error in TessellationJob.ApplyInset
When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread.{noformat}Inva... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:1. Open the attached "MCListViewTest" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4... Read more
[URP][RG] Fullscreen blit is not working when Render Graph is enabled
How to reproduce:Open the attached project "URPDOFIssue-6000.0.zip" Expected results: The Game view window is the same as the Scene ... Read more
NavMeshAgent gets stuck when going over a vertex of a higher-cost area
How to reproduce:1. Open the “IN-75460_repro“ project2. Open the “Store1“ scene3. Enter Play Mode4. Observe the “capsule1“ and “caps... Read more
No error is logged when calling the SetVertexBufferParams() incorrectly
How to reproduce:1. Open the user-attached project “VertexBufferCountMissingErrorBug”2. Observe the Console Expected results: There ... Read more
Sprite Masks affect Sprite Renderers outside their range when a Light2D ...
How to reproduce:1. Open the attached "sprite_mask_issue_urp" project2. Open the “testscene” and observe the “Circle_1” sprite in th... Read more
CollisionIgnore() resets all Colliders when resetting only one Collider
How to reproduce:1. Open the “CollisionBugReport.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Press the “1” key (fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector