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0
votes
Fixed

The gradient ShaderGraph is inverted when using the Perceptual blend mode

ShaderGraph

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May 17, 2024

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Version/s: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1, 6000.1.0a7, 6000.2.0a1

Reproductions steps:1. Open the “PerceptualBlendBug.zip” project2. Open the “SampleScene”3. Observe the Game View Expected result: T... Read more

0
votes
Fixed

Particle System allocates large amounts of memory when it is very far aw...

Visual Effects

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May 17, 2024

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Version/s: 2021.3.37f1, 2022.3.27f1, 6000.0.1f1

Reproduction steps:1. Open the “IN-74608.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe memory allocated for the ... Read more

0
votes
Fixed

[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...

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May 16, 2024

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Version/s: 6000.0.4f1

Steps to reproduce: 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it will take... Read more

0
votes
Fixed

EnsureRunningOnMainThread error in TessellationJob.ApplyInset

UI Toolkit Graphics

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May 16, 2024

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Version/s: 6000.0.2f1

When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread.{noformat}Inva... Read more

27
votes
Fixed

MultiColumnListView causes a memory leak when repeatedly shown and hidden

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May 16, 2024

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Version/s: 2022.3.28f1, 6000.0.1f1

Reproduction steps:1. Open the attached "MCListViewTest" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4... Read more

0
votes
Fixed

[URP][RG] Fullscreen blit is not working when Render Graph is enabled

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May 16, 2024

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Version/s: 6000.0.3f1

How to reproduce:Open the attached project "URPDOFIssue-6000.0.zip" Expected results: The Game view window is the same as the Scene ... Read more

0
votes
Fixed

NavMeshAgent gets stuck when going over a vertex of a higher-cost area

AI Navigation Core

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May 16, 2024

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Version/s: 2022.3.30f1, 6000.0.3f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “IN-75460_repro“ project2. Open the “Store1“ scene3. Enter Play Mode4. Observe the “capsule1“ and “caps... Read more

0
votes
Fixed

No error is logged when calling the SetVertexBufferParams() incorrectly

Mesh

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May 16, 2024

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Version/s: 2021.3.38f1, 2022.3.29f1, 6000.0.3f1

How to reproduce:1. Open the user-attached project “VertexBufferCountMissingErrorBug”2. Observe the Console Expected results: There ... Read more

1
votes
Fixed

Sprite Masks affect Sprite Renderers outside their range when a Light2D ...

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May 15, 2024

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Version/s: 2022.3.28f1, 6000.0.2f1

How to reproduce:1. Open the attached "sprite_mask_issue_urp" project2. Open the “testscene” and observe the “Circle_1” sprite in th... Read more

1
votes
Fixed

CollisionIgnore() resets all Colliders when resetting only one Collider

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May 15, 2024

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Version/s: 6000.0.2f1

How to reproduce:1. Open the “CollisionBugReport.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Press the “1” key (fo... Read more

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