Search Issue Tracker

0
votes
Fixed

Enabling Post-Processing Behaviour increases the brightness intensity of...

Image Effects

-

Apr 19, 2017

-

Version/s: 5.6.0p1

To reproduce:1. Open repro project (link in edit comments)2. Open 'Test Stage 1' scene3. Find Main Camera in the Hiearchy4. Activate... Read more

5
votes
By Design

Custom shaders are being included in the AssetBundles even if they are i...

Asset Bundles

-

Apr 20, 2017

-

Version/s: 5.6.0f3

Reproduction Steps:1. Open User's project2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" Asse... Read more

0
votes
Fixed

Asset Bundle name is not saved when setting it in the imported asset

Asset Bundles

-

Apr 27, 2017

-

Version/s: 5.6.0f3

To reproduce :1. Open project attached by user2. In asset folder right click mouse and select import new asset3. Select "texture.jpg... Read more

2
votes
By Design

OnCollisionExit is delayed by a frame

Physics2D

-

Apr 24, 2017

-

Version/s: 5.6.0f3

Steps to reproduce:1. Open user attached project OnCollisionExitBug2. Open "demo" scene3. Hold the right arrow key until the circle ... Read more

0
votes
Fixed
0
votes
By Design

Null properties return not null, even though variable is set to null

Serialization

-

Apr 26, 2017

-

Version/s: 5.6.0p1

If you declare a property with a null value, it will be silently converted to not null To reproduce:1. Download attached project "90... Read more

0
votes
Fixed

[Android] [IL2CPP] NotSupportedException in static constructor when scen...

IL2CPP

-

Apr 27, 2017

-

Version/s: 5.5.3p2

Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity2) Make sure Scripting Backend is 'IL2CPP' in... Read more

2
votes
Fixed

WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...

WebGL

-

Apr 27, 2017

-

Version/s: 5.6.0f3

To reproduce:1.Open users attached project "Test_WebGL.zip"2.Build in WebGL3.Open on Google Chrome4.Quickly double press left mouse ... Read more

0
votes
Fixed

Symbols are not escaped correctly or not escaped at all when using -edit...

Deployment Management

-

Mar 17, 2017

-

Version/s: 5.5.2p2

According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more

4
votes
Not Reproducible

[Android] Black frame between Static Splash Image and first scene

Mobile

-

Apr 14, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity2) Build and Run project on a deviceC... Read more