Search Issue Tracker
Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce:1. Open repro project (link in edit comments)2. Open 'Test Stage 1' scene3. Find Main Camera in the Hiearchy4. Activate... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps:1. Open User's project2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" Asse... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce :1. Open project attached by user2. In asset folder right click mouse and select import new asset3. Select "texture.jpg... Read more
OnCollisionExit is delayed by a frame
Steps to reproduce:1. Open user attached project OnCollisionExitBug2. Open "demo" scene3. Hold the right arrow key until the circle ... Read more
Null properties return not null, even though variable is set to null
If you declare a property with a null value, it will be silently converted to not null To reproduce:1. Download attached project "90... Read more
[Android] [IL2CPP] NotSupportedException in static constructor when scen...
Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity2) Make sure Scripting Backend is 'IL2CPP' in... Read more
WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...
To reproduce:1.Open users attached project "Test_WebGL.zip"2.Build in WebGL3.Open on Google Chrome4.Quickly double press left mouse ... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
[Android] Black frame between Static Splash Image and first scene
Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity2) Build and Run project on a deviceC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field