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[iOS] Crash when using ComputeSafeArea in UnityView.mm
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the crash Reproducible wi... Read more
Sprite Renderer on Prefabs instances is not destroyed after exiting Play...
Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more
Localization scene control disappears when switching from simulator to g...
Open any project with localization package and active locale Click run and go to game view, switch to simulator(notice the localizat... Read more
Terrain shaders aren't loaded in 2021.3 builds and above when loading as...
How to reproduce: Build a scene in 2019.3 into an asset bundle that uses default terrain shaders (i.e. values serialized under m_Det... Read more
[Hub] Unity Hub tray icon is blurred
Reproduction steps:1. Open Unity Hub2. Observe the Unity Hub tray icon in the taskbar Expected result: Unity Hub tray icon is not bl... Read more
persistentDataPath is not identical to the Product Name when the project...
How to reproduce:1. Open the "PersistentFolderName" project2. Open the "SampleScene"3. Observe that the Product Name is "a.b.c" (Edi... Read more
Shader Dispatch event is not captured when using RenderDoc
Reproduction steps:1. Open the attached project “IN-32136_RenderDocBug_STRIPPED”2. Open the Scene “Assets/Scenes/SampleScene”3. Open... Read more
[AR FOUNDATION] Shadow receiving Shader Graph not working when used on A...
Reproduction steps:1. Open the attached Project “BugRepro”2. Observe the shadows of Game Objects inside Scene and Game views in Samp... Read more
Screen Space Ambient Occlusion is not visible when the intensity of “DIr...
How to reproduce:1. Open the user’s attached “URP Beta.zip” project2. Open the “SSAOBug” Scene (Assets > Scenes > SSAOBug)3. O... Read more
Error “EndLayoutGroup: BeginLayoutGroup must be called first" is thrown ...
Reproduction steps:1. Open the attached “BugReport_EditorWIndow.zip“ project2. Select “Window” from Test dropdown tab3. Click “Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open