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PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
“Ignore Parent Groups” doesn’t ignore parent Canvas Group component
To reproduce:1. Open attached project2. Open CanvasGroup scene3. Press Play4. Notice that Ignore Parent Group is selected on child C... Read more
ScrollRect "Clamped" movement type does not clamp scroll rect movement w...
To reproduce this bug: 1. Open the UI Beta Project2. Open 'Scroll view' scene3. Select 'ScrollView' object(Canvas->Window->Con... Read more
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. Run... Read more
GUI image's position on the x/y axis influences it's visibly size
To Reproduce: 1. Open scene 'Example' try dragging one of the green object back and forward on the x axis, notice that while one sid... Read more
Altering a sprite using the RectTransform tool also alters the Z scale c...
To reproduce this bug: 1. Open a fresh project2. Create - > 2D object- >Sprite3. Set Sprite on the Sprite Renderer4. Select Re... Read more
Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...
Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more
[iOS] Build & Run doesn't work with Xcode 6.3
To Reproduce: 1. Build & Run any project.2. Notice that the Launch Screen of Xcode 6.3 beta is opened.3. But the project itself ... Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project-Note the Canvas with a Nested Canvas.-Change Nested Canvas to anchor stretch b... Read more
All about bugs
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