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[Linux] CinemachineVirtualCamera Component's body's "ScreenY" and "Scree...
How to reproduce: Open the attached project (BugRepro.zip) Make sure the “SampleScene“ is open Enter Play Mode In the Hierarchy sele... Read more
Optimize Mesh Data setting can make UV data corrupted in the player
How to reproduce:1. Open user attached project "TEST 2.zip"2. In the menu bar, click on File>Build And Run3. When the application... Read more
'ArgumentException: Value must be a Com object' when calling 'System.Run...
How to reproduce:1. Open the user's attached project "com-bug.zip"2. Enter the Play Mode3. Open any file with the file picker Expect... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
[URP] Custom effect flickers when resizing Scene and Game views
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene.unity3. Attach Scene and Game views side by ... Read more
[Linux] Scene view is stuck in Flythrough mode when right mouse button h...
How to reproduce:1. Create a new empty project2. Right-click into the Scene view Expected result: the mouse cursor changes from + to... Read more
[Android] [UIR] Performance degradation when VisualElements are visible ...
How to reproduce it:1. Open the user's project "UiTransparentTest.zip"2. Open the Build settings and make sure that only the "UiTool... Read more
Crash when having a PSB prefab in the scene and pressing "Take Sample" i...
Reproduction steps:1. Open the user's attached project2. Add "Assets/PSB/TestPSB" prefab to the scene3. Open the Profiler4. Enter Pl... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
Mirror reflections are rendered incorrectly when two mirrors are facing ...
How to reproduce:1. Open the attached user project2. Open Scene “ReflectionInspection“ (Assets/Scenes)3. Observe the “Mirror“ GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument