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1
votes
Duplicate

[UWP] BuildFailedException is thrown when building into UWP

Universal Windows Platform

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Jan 07, 2022

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Version/s: 2021.2, 2021.2.7f1, 2022.1

Reproduction steps:1. Open project "Unity Sample Application.zip"2. Open Build Settings window from File > Build Settings3. Set t... Read more

0
votes
Fixed

[IL2CPP] Player crashes when deserializing certain JSON

IL2CPP

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Sep 12, 2021

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Version/s: 2021.2, 2021.2.0b11, 2022.1

How to reproduce:1. Open the attached project "UnityBeta2102.2.11Crash.zip"2. Make sure Scripting Backend is set to IL2CPP (Edit &gt... Read more

0
votes
By Design

[Quest] Sampling depth texture from surface shader is incorrect in VR wi...

Shader System

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Oct 01, 2021

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Version/s: 2019.4, 2020.3, 2020.3.19f1, 2021.2, 2022.1

Reproduction steps:1. Open project "DepthBugSurfaceShader.zip"2. Open "Scene.unity" found in Assets/BugRepro3. Build the project and... Read more

1
votes
Fixed

Optimize Mesh Data setting can make UV data corrupted in the player

Progressive Lightmapper

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Aug 13, 2021

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Version/s: 2021.2, 2021.2.0b6, 2022.1

How to reproduce:1. Open user attached project "TEST 2.zip"2. In the menu bar, click on File>Build And Run3. When the application... Read more

2
votes
Fixed

'ArgumentException: Value must be a Com object' when calling 'System.Run...

Scripting

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Aug 17, 2021

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Version/s: 2021.2.0b7, 2022.1

How to reproduce:1. Open the user's attached project "com-bug.zip"2. Enter the Play Mode3. Open any file with the file picker Expect... Read more

4
votes
Active

Error "IndexOutOfRangeException" is thrown and tangents are not generate...

IMGUI

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Apr 25, 2022

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Version/s: 2020.3, 2020.3.33f1, 2021.3, 2022.1, 2022.2, 2023.1

How to reproduce:1. Open the attached project "1422747.zip"2. Press File -> Build Settings3. Check "Development Build" check box2... Read more

3
votes
Fixed

[Android] [UIR] Performance degradation when VisualElements are visible ...

UI Toolkit

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Aug 31, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b7, 2022.1

How to reproduce it:1. Open the user's project "UiTransparentTest.zip"2. Open the Build settings and make sure that only the "UiTool... Read more

0
votes
Fixed

Crash when having a PSB prefab in the scene and pressing "Take Sample" i...

Mono

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Feb 24, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project2. Add "Assets/PSB/TestPSB" prefab to the scene3. Open the Profiler4. Enter Pl... Read more

0
votes
Fixed

The Timeline does not set back the state of GameObjects after saving a S...

Timeline

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Aug 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.16f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more

1
votes
Won't Fix

Function Addressables.LoadResourceLocationsAsync returns array when usin...

Addressable Assets

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Sep 08, 2022

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Version/s: 2022.1.16f1

Reproduction steps:1. Open the attached “IN-3324.zip“ project2. Open the “PropBaseBehaviour.cs“ script3. Add a breakpoint in line 23... Read more

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