Search Issue Tracker

0
votes
Fixed

Application.persistentDataPath returns external storage path regardless ...

Android

-

Aug 25, 2016

-

Version/s: 5.3.6f1

Reproduction steps:1) Open "826201_ExternalStorage.zip" project2) Make sure that "Write Access" in Player Settings is set to "Intern... Read more

1
votes
Fixed

[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...

Animation

-

Aug 25, 2016

-

Version/s: 5.3.4p1

We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

-

Aug 25, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more

3
votes
Fixed

[VR] If Unity audio is disabled, error "VR: Error setting active audio o...

VR

-

Aug 25, 2016

-

Version/s: 5.4.0p2

Steps to reproduce:1) Create new Unity project.2) Import OculusUtilities.unitypackage (found here: https://developer3.oculus.com/dow... Read more

0
votes
Fixed

[GoogleVR] Switching orientation causes wrong view

VR

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity.2) File >> Build Settings >> Play... Read more

4
votes
Won't Fix

[Standalone] Cursor.visible = false is still visible on secondary monitor.

Window management

-

Aug 25, 2016

-

Version/s: 5.4.0f3

How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more

1
votes
Fixed

Building to a folder outside of the project folder fails

Editor - Other

-

Aug 25, 2016

-

Version/s: 5.5.0b1

Fix has been pulled to trunk and 5.5 Read more

0
votes
Fixed

WebGL fails to build if header file is tagged as plugin

WebGL

-

Aug 25, 2016

-

Version/s: 5.5.0a6

-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro:--open attached project--b... Read more

0
votes
By Design

Vector2.magnitude computed value is different on iOS than on Android/Win...

iOS

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Repro steps : 1. Build & deploy user attached project to iOS device.2. Notice console output where actual magnitude is different... Read more

1
votes
Fixed

[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes

VR

-

Aug 25, 2016

-

Version/s: 5.5.0b1

1) Download attached project2) Ensure VR mode is enabled and Open VR is the preferred SDK3) Open the "RealTimeDirectionalLight" scen... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.