Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.3.6f1
Issue ID
826201
Regression
Yes
Application.persistentDataPath returns external storage path regardless "Write Access" setting
Reproduction steps:
1) Open "826201_ExternalStorage.zip" project
2) Make sure that "Write Access" in Player Settings is set to "Internal Only"
3) Build and run "repro" scene
4) Watch Debug.Log message using adb
Expected result:
Should be printed path typical to internal storage (starts with "/data/")
Actual result:
Path, which is typical for external storage is being printed (starts with "/storage/")
Regression from 5.3.5p7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment