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Trail renderer end caps are flipped inwards when the trail is aligned to...
Reproduction steps:1. Open the attached project ('TrailBug')2. Open the scene 'Scenes/SampleScene'3. Set the Shading Mode to 'Wirefr... Read more
"Timeout while updating assemblies" error when updating DLLs
How to reproduce:1. Open the attached project “DLLerror.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Update DLLs (MISSIM > B... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
NullReferenceException is thrown at Play Mode entrance when unfocused Sh...
How to reproduce:1. Open the attached “SGTest” project2. Open the “Assets → Test” Shader Graph located in the Project Browser3. Sele... Read more
"InvalidOperationException: Baking error" when baking a dynamic body wit...
How to reproduce:1. Open the attached project “PhysicsBakingBug.zip”2. Open Scene “TestScene“ (Assets/Scenes)3. Enter Play Mode Expe... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Particle death is invoked only after trail death when using Particle System
How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more
Particles are spawning not in the center of a moving GameObject
How to reproduce:1. Open the user's attached project2. Enter the "MAIN SCENE" Scene (Assets > MAIN SCENE)3. Change the Main Camer... Read more
The Line Renderer is inconsistent when the Width is above 0.5 or it's po...
How to reproduce:1. Open the user's attached "LineRenderer.zip" project2. Open the "SampleScene" Scene3. Select the "Line" GameObjec... Read more
SequenceAssetIndexer.InitializeWithExistingData adds overhead when enter...
Reproduction Steps: Open the attached project Enter Play Mode Observe delayCall callbacks locking up for a few seconds right after t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code