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Splash Screen Logos are not rendered when there is a GameObject with the...
How to reproduce:1. Open the “workbench-uitk” project2. Open the “SampleScene”3. In the Hierarchy, select “UIPanel” GameObject4. In ... Read more
Crash on D3D12GetInterface when exiting Play mode
Reproduction steps: 1. Open user attached project "TextXRUnity6Beta.zip"2. Enter and exit Play mode Expected result: Play mode exite... Read more
Tabs open with elongated width for their Label section when opening Prop...
Steps to reproduce: Open any Project In the Hierarchy select any GameObject In the Inspector, for that GameObject click the kebab me... Read more
“Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hid...
How to reproduce:1. Open the attached “BugRepro.zip” project2. Open the “TestScene“3. In the Scene view, turn around until some Game... Read more
DX12- SRP Batcher visual glitch when using shaders
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/_Project/_Scenes/TestingScenes/flicker” Scene3. Select... Read more
Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
[https://forum.unity.com/threads/unity_matrix_it_mv.1603647/] Read more
[Android] Build fails in Unity 2021 when targetSDK 34 and depending on a...
Steps to reproduce: 1. Create a blank project in Unity 2021.3 for Android 2. Make sure the “Target API Level” is set to API 34 3. En... Read more
[Linux] AutoLocale: current locale expects 'C' but got error is thrown w...
Steps to reproduce: 1. Create a new URP 3D template project 2. Open the Console window Actual results: AutoLocale: current locale ex... Read more
[TMP need backport] "Sorry... that page seems to be missing!" is a resu...
Issue: The textMesh Pro Settings window has a help icon, which should open documentation. In this case, it is not working. Steps: Cr... Read more
[TMP] "Open Reference" links to wrong/outdated package
Steps to reproduce: Create a new project. Hierarchy > UI > Text - TextMeshPro. Install TMP Essentials when prompted. View this... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left