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Camera view capture is black when adding Texture2D.ReadPixel before Came...
Steps to reproduce:1. Go to %userprofile% → AppData → LocalLow → enaielei → Unity Frameworks2. Create a “states” folder3. Open the “... Read more
A label changes its size when changing the text anchor using Handles.Lab...
To reproduce:1. Open the user’s project2. Select the “TextAlignmentFix” GameObject in the Hierarchy3. Uncheck the “Should Use Fix” c... Read more
Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more
Black game window when building a URP project with OpenXR Plugin 1.5.1
Reproduction steps: Open the user's attached “OpenXR_regression_test.zip” project Open Window > Package Manager Select OpenXR Plu... Read more
[URP] Deferred rendering path combined with a certain rotation of Direct...
Reproduction steps: Open the “Flickering” project Open “SampleScene” scene Navigate/look around in Scene View Expected result: No bl... Read more
Profiler does not support characters when UTF8 encoding is used
Reproduction steps: Open the attached project(“ProfilerBug.zip“) Select Scene “Assets/Scenes/BugTest“ Enter Play Mode Open Profiler ... Read more
"Invalid raw input data size: 0 bytes" errors are thrown when testing a ...
How to reproduce:1. Open the attached “InputSteamDeck.zip“ project from Google Drive2. Build the project3. Open the project on Steam... Read more
PrepareLightsForGPU incurs a CPU cost in a scene with no realtime/mixed ...
Steps to reproduce Download the attached project (BakedLightsCPUSpike-HDRP.zip) Open the EmptyScene Open the Profiler window, and in... Read more
Serialized fields are not aligned with the rest of the fields in other c...
Reproduction steps: Open the “vectortest” project Open the “SampleScene” scene In the Hierarchy select the “Main Camera” GameObject ... Read more
[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API
Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open