Search Issue Tracker
Fixed
Fixed in 2022.2.0a15
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2023.1.0a13
2023.2.0a1
2023.3.0a3
Issue ID
UUM-16511
Regression
No
[URP] Deferred rendering path combined with a certain rotation of Directional Light causes black flickering in the scene
Reproduction steps:
# Open the “Flickering” project
# Open “SampleScene” scene
# Navigate/look around in Scene View
Expected result: No black flickering appears on the surfaces of the objects in the scene
Actual result: Black flickering appears on the surfaces of the objects in the scene
Reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.19f1), 14.0.2 (2022.2.0a14), 14.0.3 (2023.1.0a1), 15.0.1 (2023.1.0a13)
Not reproducible with: 14.0.3 (2022.2.0a15, 2022.2.0b10)
Reproduced on: Windows 10
Note: The issue is more visible when Depth Bias in URP asset is set to 0 and the Directional Light rotation X value is close to 90 degrees. Also, for an unknown reason, Render Path would sometimes switch to Forward Rendering, make sure it’s set to Deferred Rendering
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
Resolution Note (fix version 2022.2.0a15):
Fixed in 2022.2.0a15