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Fixed

Fixed in 2022.2.0a15

Votes

0

Found in

2020.3.40f1

2021.3.11f1

2022.1.19f1

2023.1.0a13

2023.2.0a1

2023.3.0a3

Issue ID

UUM-16511

Regression

No

[URP] Deferred rendering path combined with a certain rotation of Directional Light causes black flickering in the scene

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Reproduction steps:

# Open the “Flickering” project
# Open “SampleScene” scene
# Navigate/look around in Scene View

Expected result: No black flickering appears on the surfaces of the objects in the scene
Actual result: Black flickering appears on the surfaces of the objects in the scene

Reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.19f1), 14.0.2 (2022.2.0a14), 14.0.3 (2023.1.0a1), 15.0.1 (2023.1.0a13)
Not reproducible with: 14.0.3 (2022.2.0a15, 2022.2.0b10)

Reproduced on: Windows 10

Note: The issue is more visible when Depth Bias in URP asset is set to 0 and the Directional Light rotation X value is close to 90 degrees. Also, for an unknown reason, Render Path would sometimes switch to Forward Rendering, make sure it’s set to Deferred Rendering

  1. Resolution Note (fix version 2022.2.0a15):

    Fixed in 2022.2.0a15

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