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[Android] Depth Texture is flickering on Adreno device when Graphics API...
Steps to reproduce:1. Open the “TestSampleProject” project2. Build And Run the project on the device3. Swipe down from the top of yo... Read more
Creating build profile asset in memory causes a crash when opening build...
Steps to reproduce: 1. Create build profile in memory (using ScriptableObject.CreateInstance<BuildProfile>())2. Override its p... Read more
Some default UxmlConverters are dependent on the Current Culture
Some default UxmlConverters are dependent on the Current Culture{}.{}For example, new Vector2(123.45f, 234) will be saved as "123,45... Read more
Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...
Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more
UI Builders Inspector sometimes scrolls up after removing a Binding
Steps to reproduce: Create or open any Project with the UI Toolkit installed Create a "UI Document" Asset and open it Add any Elemen... Read more
Crash on CameraStackRenderingState::GetImageEffectTexture when opening a...
Reproduction steps:1. Open the attached “ReproProj” project Expected result: The project opensActual result: The Editor crashes Repr... Read more
[Android] While in landscape orientation the mobile Input is bigger than...
Steps to reproduce: 1. Open the "InputSystem-TestProject.zip" project 2. Go to File > Build Settings and switch to the Android Pl... Read more
AsyncGPUReadbackRequest.done returns false in editor when game is paused
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
[Linux] Subsequent code executes after a crash
Reproduction steps:1. Open the attached “BugRepro” project2. Open Project Settings window (Edit > Project Settings)3. Make sure t... Read more
Memory leak in Texture2D.CreateExternalTexture when using D3D11 platform
Reproduction steps:1. Open the “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. In the Memory Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject