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Timeline audio keeps playing when editor is out of focus
Steps to reproduce:1. Open the attached project (case_1217337.zip)2. Under Edit > Project Settings > Player > Resolution an... Read more
[Linux] Editor.log doesn't have a stack trace after the crash
Reproduction steps:1. Create an empty project3. Create a new Script and add "Utils.ForceCrash(ForcedCrashCategory.Abort);" to Start(... Read more
"Auto Generate" checkbox reverts back to unchecked after toggling it and...
Steps to repro: [^AutoModeCheckboxBug.zip] Open the attached project and SampleScene scene; In the Lighting window (Window>Render... Read more
[VFX Graph] GPU hang when Editor is not in focus and VFX that contains s...
How to reproduce:1. Import the attached package2. Focus another application or even better second screen for about 5 minutes3. Switc... Read more
[OSX]"Assertion failed on expression" Error gets thrown when undoing and...
How to reproduce:1. Open the attached project "Undo.zip"2. Open the "SampleScene" Scene3. Open the "New VFX" Visual Effect Graph in ... Read more
[VFX] Unexpected behavior after call of Renderer.material
Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves. Step to repro:- Import ... Read more
[VFX/SG] Incorrect interpolator specifier
Repro steps:1. Output UVs from flipbook node in color2. Observe some pixels are at a different frame Note: internally raised, more i... Read more
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce:1. Create a HDRP project2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Grap... Read more
[VFX Graph] VFX is flickering or not playing in the floating preview window
How to reproduce:1. Drag VFX to the Scene2. Select VFX Graph in the Project window3. Click ellipsis in the top-right corner > con... Read more
MeshLOD doesn't work properly on URP/Metal
Repro steps:1. In URP/OSX, import the attached package.2. Open the scene and observe the VFX is showing (0) in (usually) two rows. E... Read more
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