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Deleting a Parameter in an Animator does not bring up a warning message ...
How to reproduce:1. Create an empty Project2. Create a new Animation Controller3. Create at least two new Integer Parameters4. In th... Read more
Transient Search Window forgets the previous search term when it is open...
How to reproduce:1. Create and open a new project2. Open the Shortcuts Window in “Edit > Shortcuts…”3. Set a shortcut for a “Tran... Read more
Bee cache documentation
We encountered an issue preventing us from opening their project. This persisted even after deleting the library. The issue was caus... Read more
"Object.InstantiateAsync" continues instantiating GameObjects when Play ...
How to reproduce:1. Open the “InstantiateAsync.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Exit Play Mode5. Expand the... Read more
The Animator Layers panel snaps to the left when resizing the panel
Reproduction steps:1. Create a new project or open an existing one2. Open the Animator window via Window -> Animation -> Anima... Read more
Crash on GfxDeviceD3D12Base::UpdateComputeResources when in Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. Move the game view camera Expected result: Play... Read more
[iOS] TouchScreenKeyboard allows an extra character when characterLimit ...
How to reproduce:1. Open the attached Project "ReproProject"2. Add the Scene "Scene1" to the Scene List3. Build and Run on an iOS de... Read more
Crash on JsonUtility_CUSTOM_ToJsonInternal when building a specific project
Reproduction steps:1. Open the attached “ReproProj” project2. Build the project Expected result: The project is builtActual result: ... Read more
ListView Element appears out of bounds when multiple Inspectors are used
Reproduction steps:1. Open the attached “DualInspectorUITK” project2. Open the “Assets/SampleScene” scene3. In the Hierarchy window,... Read more
Assets are marked dirty despite the user not making changes
Some assets are marked dirty when the scene is saved despite the user not making changes in those files. It has been reported multip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject