Search Issue Tracker
Fixed
Fixed in 2022.3.46f1
Votes
0
Found in
2022.3.41f1
Issue ID
UUM-77502
Regression
Yes
ListView Element appears out of bounds when multiple Inspectors are used
Reproduction steps:
1. Open the attached “DualInspectorUITK” project
2. Open the “Assets/SampleScene” scene
3. In the Hierarchy window, select the “GameObject” GameObject
4. In the first Inspector tab, add two Elements to the list
5. In the second Inspector tab, remove those two Elements from the list
6. In the first Inspector tab, add an Element to the list
7. Observe the results
8. Add another few Elements to the list
9. Observe the results
Expected Result: The first added Element is visible and no overlapping occurs when more Elements are added
Actual Result: The first added Element isn’t visible and it overlaps with others when more Elements are added
Reproducible with: 2022.3.6f1_b9e6e7e9fa2d, 2022.3.41f1
Not reproducible with: 2021.3.42f1, 2022.3.6f1_595908758b5e, 6000.0.14f1
Reproducible on: Windows 11 Pro, Windows 10, macOS 14.5 (reporter’s)
Not reproducible on: No other environments tested
Note: On Windows 11 the first Element that’s added isn’t visible (same as other OS), however when more items are added no overlapping occurs and instead all Elements fall into the right place
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment