Search Issue Tracker
Fixed
Fixed in 2022.3.39f1
Votes
0
Found in
2022.3.38f1
Issue ID
UUM-77513
Regression
No
Crash on GfxDeviceD3D12Base::UpdateComputeResources when in Play mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play mode
3. Move the game view camera
Expected result: Play mode continues
Actual result: Editor crashes
Reproducible with: 2022.3.38f1
Not reproducible with: 2022.3.39f1, 6000.0.13f1
Couldn’t test with: 2021.3.42f1 (package errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Crashes about 10% of the time, step 3 is optional but seems to increase the reproduction rate
First few lines of stack trace:
{noformat}0x00007FF618395D49 (Unity) GfxDeviceD3D12Base::UpdateComputeResources
0x00007FF6199D0FF8 (Unity) GfxDeviceWorker::RunCommand
0x00007FF6199D685B (Unity) GfxDeviceWorker::RunExt
0x00007FF6199D6978 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF617FFF23B (Unity) Thread::RunThreadWrapper
0x00007FF95EC7257D (KERNEL32) BaseThreadInitThunk
0x00007FF95F8EAF28 (ntdll) RtlUserThreadStart
{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment