Search Issue Tracker
Point Lights are not visible on Mobile when adjusting RGB values by a cu...
Open the attached project "UI-TestProject.zip" Open the Lighting Scene Open Build Settings from File > Build Settings Switch to A... Read more
The Package Manager window contents are displayed incorrectly when dragg...
Reproduction steps: Create a new project Open the Package Manager window Drag the Package Manager window to another screen Observe t... Read more
Blocks are harder to reorder when dragging to the upper side of graph
How to reproduce: Create any graph Select the part that contains block name try dragging it to the top (above other block) Expected ... Read more
Some shader variants don't show up when "_vertex" is added to shader code
How to reproduce:1. Open the attached user project2. Click on the “NewShaderVariants“ shader (“Assets/NewShaderVariants“)3. In the I... Read more
Class Properties get overwritten when using IL2CPP
Reproduction steps:1. Open the attached project "AttributeTest.zip"2. Make sure the Scripting Backend is IL2CPP3. Build and Run the ... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
MeshFilter.mesh does not properly instance Meshes when used in Build
How to reproduce:1. Open the user's attached project2. Build and run the project (File -> Build And Run)3. In the running Build, ... Read more
[VFX Graph][Oculus][Vulkan] Chained GPU Events are not running on Quest 2
How to reproduce: Import the attached package Build it for Oculus Observe that chained GPU Events are not spawned: Expected result: ... Read more
"Cannot set deprecated build target 'OSXIntel'" warning appears when set...
Reproduction steps:1. Open the user's attached "Reproduction_DeprecatedBuildTargetOSX.zip" project2. In the Menu Bar go to Repro >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder