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[M1] Animated objects flicker in Player
How to reproduce:1. Open the attached project (linked in Edit)2. Build and Run the project3. Open built project and navigate to Gras... Read more
[VFX Graph] Index was outside the bounds of the array is thrown when con...
How to reproduce:1. Import the attached package2. Observe the error: Exception while compiling expression graph: System.IndexOutOfRa... Read more
InvalidOperationException error when attempting to undo inside UI Builder
How to reproduce:1. Open the attached project “IN-6124_GameJam2022_Q2_TeamB.zip“2. Press Window → UI Toolkit → Builder3. Select “Pau... Read more
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...
Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more
Editor crashes when importing certain .mb files
Reproduction steps: Open the user attached project Right-click on “KOS********* previs v44.2-noref” asset in Assets folder In the co... Read more
Function Addressables.LoadResourceLocationsAsync returns array when usin...
Reproduction steps:1. Open the attached “IN-3324.zip“ project2. Open the “PropBaseBehaviour.cs“ script3. Add a breakpoint in line 23... Read more
[XR][Perf][Quest] 2022.2 and trunk shows significant GPU increase
On Quest 2 with both Multiview and MultiPass stereomode there was a significant Increase in GPU metrics . This was noted on both the... Read more
[M1] "Dedicated Server support for Windows is not installed" error is sh...
Reproduction steps:1. Download Windows Dedicated Server Build Support module in the Hub2. Open any project3. Go to File > Build S... Read more
URP's 2D Pixel Perfect Camera stops rendering and spams the Console with...
How to reproduce:1. Open the attached “PixelPerfectCameraBug” project2. Enter Play mode3. Observe the Console Expected result: Camer... Read more
Removing a Prefab and undoing actions makes GameObject being unable to b...
How to reproduce:1. Open/Create a project2. Create a 3D Object in the Hierarchy window3. Drag the GameObject to the Project window t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject