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[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
[Mac] Shader graph property is duplicated after undergoing a "Reimport A...
Steps to reproduce:1. Open the attached project "ShaderGraphTest.zip"2. Open DiceGirl.mat using a text editor3. Search for keyword "... Read more
ShaderGraph files use a mix of 'CR LF' and 'LF' line endings
How to reproduce:1. Create a new URP/HDRP Template project2. Create a new ShaderGraph file3. Observe line endings in Notepad++ (Or s... Read more
[ShaderGraph] "Convert a Sub Graph" x2 a node with two edges from the sa...
How to reproduce:1. Create a new URP/HDRP Template project2. Create a new Shader Graph3. Set up the nodes where one Node with two ou... Read more
Closing the HDRP Wizard menu causes a FormatException Error to appear in...
After closing the HDRP Wizard window the below error is logged to the console FormatException: Input string was not in a correct for... Read more
[Shader Graph] Errors section in the Inspector window flickers on clicki...
[Shader Graph] Errors section in the Inspector window flickers on clicking the Save asset button. In the Inspector window Errors sec... Read more
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned. In the Shader Graph Editor window Preview window of Sam... Read more
[Shadergraph] Graph inspector: horizontal scrollbar completely unusable,...
PR for fix: https://github.cds.internal.unity3d.com/unity/Graphics/pull/2675 Read more
[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...
How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more
InvalidOperationException errors are thrown after reconnecting the Out(1...
How to reproduce:1. Open the attached '1291952.zip' project2. In the Project window double-click on the 'Blank' Shader Graph3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS