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[UX] Errors when using large values in certain fields
Repro steps:1. Create a new VFX asset2. Drag it into the scene (the error does not reproduce if there is no instance of the effect i... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more
Class using ISerializationCallbackReceiver interface in a prefab variant...
How to reproduce:1. Open the attached "case_1122325-PrefabVariantBug" project2. Right-click the Prefab "MyPrefab" in the Project vie... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more
Private Script functions aren't taken into consideration when used as an...
How to reproduce:1. Open attached project (New Unity Project.zip)2. Select Cube in the Hierarchy3. In the Animation Window pres Add ... Read more
R8_SRGB is not supported error when using Postprocessing Depth of Field ...
Steps:1. Create a new project with HDRP template2. Open sample scene3. Observe console for error and game view renders blackRenderTe... Read more
[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more
Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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