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[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[SerializedReference][Prefab]Unable to apply changes on Custom Pass pref...
-Unable to apply changes on Custom Pass prefab instance in Overrides window.-ApplySingleProperty copy state error: SerializedPropert... Read more
HDRP Office project causes a hard crash on macOS
Opening the HDRP office project, linked below, on macOS results in a hard crash. This crash causes an automatic system restart. I tr... Read more
Shadows are not visible until light clicked in inspector when creating d...
Found with 2019.3 with HDRP 7.1.8 (repro also on 2020.1 on HDRP/staging) Repro steps :- Open test project- Open test scene "light"- ... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template2) Add a planar reflection probe3) Turn on any debug mode. I used Normal map4) Move around in the ... Read more
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png]2) Should be VisualCascades instead Cascade [image12.png]3) The integr... Read more
[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps :- Open attached project- Open SampleScene- Make sure pathtracer is active- check that pathtracer accumulate/converge wh... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce:1. Open the attached project "HDRPproblem.zip"2. Open Scenes/New Scene in the Project window3. Set Edit>Projec... Read more
[HDRP] Reflection Probe component is added twice on pressing CTRL + z af...
-Reflection Probe component is added twice on pressing Control + z after removing the component.-In 2020.1.0b8 & 2020.2.0a1, Mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component