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0
votes
By Design

Quad shadows are being cast wrongly with enabled lightmap static when pr...

Global Illumination

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Apr 03, 2017

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Version/s: 5.6.0f3

To reproduce:1. Unzip and open users attached project.2. Open LighmapArtifact scene3. Wait till baking is finished Expected: Quads s... Read more

0
votes
Fixed

AsyncOperation.isDone will not return true until the Editor window is re...

Scripting

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Apr 03, 2017

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Version/s: 5.5.1f1

When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more

57
votes
Fixed

Enabling Mesh Renderer during rendering causes error in Console tab

Graphics - General

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity2) Open scene 'ReproScene' and press Play3... Read more

1
votes
Fixed

UI Dropdown list does not render if the Canvas is disabled and enabled a...

uGUI

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Apr 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. In a new project, create Canvas2. Press Play3. Disable Canvas4. Enable Canvas5. Create Dropdown6. Click on Dropdown... Read more

0
votes
Duplicate

Editor changes font and alignment on import

VR

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Apr 03, 2017

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Version/s: 5.3.3f1

Duplicate of 888678, Editor team has a fix going in to trunk soon. Read more

0
votes
Fixed

Directional light shadow is rendered according to the Scene View's persp...

Graphics - General

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Apr 03, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Import attached project "897866 - DirectionalLightShadow".2. Open "Test" scene.3. Move around perspective in S... Read more

0
votes
Fixed

ConcurrentQueuetype is defined multiple times when user's libs defines it

Scripting

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Apr 03, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined onc... Read more

0
votes
Not Reproducible

Applying a prefab takes too much time in Unity 5.6

Scene Management

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/scene_graveyard.unity scene3. Select the scene_graveyar... Read more

0
votes
By Design

[WebGL] Loading large Prefab from Resources folder takes a lot of time

WebGL

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Apr 03, 2017

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Version/s: 5.5.1p1

Reproduction steps:1. Open the attached "Load" project.2. Build and run the "MainScene" for WebGL.3. Click space.4. Notice the print... Read more

0
votes
Duplicate

[UI] Editor crashes when selecting "Deep" in the Profiler if a scene con...

UI

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/testr.unity scene3. Open the Profiler4. Press "Deep Pro... Read more

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