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Nested Prefabs - MissingReferenceException when discarding changes to a ...
If you are editing a prefab with a capsule collider attached and then discard the changes you made by leaving isolation mode, the fo... Read more
The UI Scrollbar component blocks Prefab Mode in Play Mode
If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more
Changing "Anchor Override" in Mesh Renderer of an object in Prefab mode ...
Steps:1. Create a project2. Add Cube and Empty child to it3. Drag to Project Browser to make a prefab4. Open Cube in Prefab Mode5. I... Read more
The Scene View grid lines break when a script blocks Prefab Mode in Play...
UI Scrollbars currently block Prefab Mode in Play Mode. This has some bad knockons, including breaking the Scene View grid lines in ... Read more
Context menu is enabled for disconnected prefab to apply or revert compo...
Steps:1. Open attached project2. Load SampleScene3. Select Cube (disconnected prefab instance)4. Remove Mesh Filter component5. Clic... Read more
Project building fails when using EditorApplication.LockReloadAssemblies...
Reproduction steps:1. Open the Project inside of the "BuildFailRepro.zip"2. Build the Project as Windows 86x643. After the Build com... Read more
Baked HDR reflection probes has artefact
1) Open minirepro1115732.zip from comment2) Switch platform to Android in the Build Settings3) Select the reflection probe object on... Read more
DrawMesh (and similar) from CommandBuffer does not add gpu timestamps so...
Step:1. Open repro project attached by QA2. Enter play mode3. Open profiler, search "headlight"4. Observe item "headlight" item, it ... Read more
TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce:1. Open the user attached project named "AnimationJobs"2. Select the "Chomper" GameObject in the Hierarchy, note th... Read more
Inconsistent behaviour for reloading scripting assemblies after building...
How to reproduce:1. Create a new Unity project with version 2018.3.0a5 or older2. Build the empty project into a player3. Check Edit... Read more
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