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There is no way to multiselect objects in the Exporting Package window
Objects in Exporting Package window cannot be multiselected (with Shift+Click, Control+Click) in order to include/exclude them from ... Read more
Profiler continues to report AudioSources as playing even when they've ...
Steps to reproduce : - open the scene AudioDropoutDemo- open the profiler and make the Audio graph visible- run the scene- press "P"... Read more
Out of Memory exception when mass placing ridiculous amount of trees
Create a terrain, add a tree and from the Terrain menu choose Mass Place Trees. Change the default value in there with something lik... Read more
Cannot search by terrain in the Hierarchy or Project tab
Steps to reproduce : - open a new project- create a terrain- type t:terrain and notice that the terrain is not show *note :The "Terr... Read more
The preview of the .mp4 file doesn't work
The bug:The preview of the .mp4 file doesn't work Repro steps:1. Select the video and play it in the preview window (the play button... Read more
t:GUISkin doesn't work
Steps to reproduce : - create a new project- create a new GUIskin- filter after GUIskin and notice that nothing is displayed *note :... Read more
Rendering on the water in the sewer demo is all messed up.
Rendering on the water in the sewer demo is all messed up. Repro Steps: 1. Install latest 3.5.4f1 plugin or 4.0.0b5 from latest trun... Read more
Windows reports wrong microphone sampling rates
- create an empty unity project- save the scene- create a game object- create a C# script named 'foo' and paste this script in- drag... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce:1. Create GUI.Textfield2. Add GUIStyle to it3. Textfield becomes multilined Read more
Gapless playback has gaps on iOS and Android
To reproduce:1. Open project busted_gapless_audio_playback_android2. Run test scene3. Switch platform to iOS/Android4. Run test scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS