Search Issue Tracker
Fixed
Votes
2
Found in
4.0.0b7
Issue ID
484661
Regression
No
There is no way to multiselect objects in the Exporting Package window
Objects in Exporting Package window cannot be multiselected (with Shift+Click, Control+Click) in order to include/exclude them from the final exported package. (We have this functionality in the Build settings when deciding which scenes to include in a build, it makes sense we should have it here, too).
Real world use case: I was trying to create a smaller repro project for an issue. I selected Export Package from the right click menu on a huge scene file. In the Export Package window, I wanted to deselect lots of different groups of assets here and there, so that they are not included in the final exported package. The only way to do that right now is to deselect assets one at a time (painful!)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment