Search Issue Tracker
Fixed
Votes
0
Found in
3.5.4f1
Issue ID
481851
Regression
No
Windows reports wrong microphone sampling rates
- create an empty unity project
- save the scene
- create a game object
- create a C# script named 'foo' and paste this script in
- drag drop the script onto the game object
- hit the run button
output will display on screen and console.
on my machine (MacBook), output is:
'Built-in Microphone' (44100,96000)
'Built-in Input' (44100,96000)
'Logitech USB Headset' (8000,48000)
The bug is that Windows platforms are reporting (0,0) for the microphone sampling rates
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment