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Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
[macOS] Wrong pop up window size when reimporting packages samples from ...
Reproduction steps:1. Open the user's attached project2. Open Window > Package Manager3. Select Splines package4. Reimport Spline... Read more
[Android] EventSystem.Update() causes GC.Alloc on either quickly tapping...
Reproduction steps:1. Open the user's attached project "Test.zip"2. Add a UI component ("Slider", "Button" etc.) to the Canvas3. Ena... Read more
Shader parameter is not properly set in the Shadow Pass when using Globa...
How to reproduce:1. Open the attached project "ShadowBug.zip"2. Enter the Play Mode3. Observe the "Cube_Red" GameObject shadows Expe... Read more
Editor always reports to be running the latest Version after Skipping Ne...
Reproduction steps:1. Create a new empty Project with an older version2. If a Window about an available Update is not shown, Check f... Read more
Icons in the editor are blurry when Texture Quality is set to Half Res, ...
How to reproduce:1. Open the attached project "IconsBlur"2. Observe the Unity Editor Expected result: All icons in the Editor are hi... Read more
The question mark button in the Inspector leads to missing Manual pages ...
How to reproduce:1. Open any Unity project2. In the Project window, select any Asset3. In the Inspector window, click the small butt... Read more
[XR SDK][MockHMD] Errors appear when copying stereo view matrices from t...
Reproduction steps:1. Open attached project ("SetStereoViewMatrixBugReport.zip")2. Open "SampleScene"3. Make sure Render Mode is Sin... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
Shader using UsePass does not recompile when referenced shader is fixed ...
Steps: 1. Open attached project (ShaderBroken)2. Open Repro3 scene> All spheres renders red (correct)3. On ProjectView, open Brok... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size