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.mod files have no icons in the project folder when big, only when small
See user's description. Read more
Crash when switching Graphics emulation OpenGL ES 2.0 to No emulation
Regression from Version 4.0.0f7 (034d3531fec3) To reproduce:- Open attached project and launch "game scene"- Switch to No Emulation-... Read more
Web docs not displaying properly with long class names
http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html On this page the web displays this in an overla... Read more
Colliders & Rigidbodies docs are potentially wrong
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html This page mentions "If you intend to move the collider around a ... Read more
StaticBatchingUtility.Combine bug on scaled meshes that were already ren...
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more
iOS Simulator always displays "Development Build"
To reproduce:1. Create new project2. Select Simulator SDK3. Build and run on iOS4. "Development Build" label is displayed even if it... Read more
Hang when selecting particle system (prewarming code infinite loop due t...
Steps to reproduce : - import the package attached- open the scene "temp"- select the particle system in the Hierarchy and notice th... Read more
Moving over a flat surface, BoxColliders with rotation frozen on all axe...
To reproduce:1. Open project Bug Report Orthogonal Movement.zip (attached to mail)2. Run scene Bug Report Orthogonal Movement3. Move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS