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Adding Texture to MaterialPropertyBlock leads to crash.
1) What happenedAdding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attachedJus... Read more
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project2 Create cube (make sure rotation is 0)3 Rotate cube by mouse and press Esc to cancel - no... Read more
The Avatar Mask documentation is outdated
The Avatar Mask documentation is outdated.http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.htmlIt's not Avatar ... Read more
Contrast Enhance image effect has minor math error
Steps to reproduce : - impor the Image Effects package (pro)- open the COntrastComposite.shader- notice the line 46 allows for negat... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping2. Select Bake "tab"3. Click "Bake Scene" butto... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply.- go in and edit the avatar, setting those same bo... Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8- import the project attached by the user in the reply- after importing login to Perforc... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce:1. Open crashTest project, (attached here, but taken from case 565404)2. Save scene3. Place a few cubes in the scene4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field