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[M1] Missing package error is thrown when trying to build a Player with ...
Reproduction steps:1. Open the attached “il2cppLinuxTestBuild.zip“ project2. Open the Package Manager (Window > Package Manager)3... Read more
Quaternion == fails for zeroed values
How to reproduce:1. Open attached project "testfail.zip"2. Open Test Runner window, and press "Run All"3. After the test completes, ... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more
Raytracing renders artefacts and performance drops when switching Volume...
Reproduction steps:1. Open the attached “IN-108833.zip” project2. Open the “bug_repro” Scene3. Enter Play mode4. Move around in the ... Read more
[Upgrade project] Animation is broken after upgrade project form 5.5.3 t...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5.... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps:1. Create a new project2. Build Settings > Switch to Android3. Player Settings > Other Settings > Scripting Backend &... Read more
UI Button: Left or Right horizontal alignment gives no indent from the b...
1. Open attached project > Scene1 and check Text of Button 3OR1. Add UI Button to the scene2. Go to Text element of the button an... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps:1. Download the attached user's project "KeyboardMinRepro.zip"2. Build and Run on Oculus Quest 1/23. Wiggle the j... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved