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Rich text markup disappears from input field when editing
1) What happened Rich text markup disappears from input field when editing the text of a Text Mesh. Instead it's applied to the text... Read more
Read-only plugin files prevent building application
Unable to build Android Platform, UnauthorizedAccessException from files in Temp\StagingArea\res. This is caused by files in Plugins... Read more
Scripting API Search Box - Not possible to search through all API
Scripting API Search Box - Not possible to search through all API Repro 1. Set filter to Editor Classes (or anything else than Runti... Read more
Lightmapping fails to start when the Editor allocated a lot of memory on...
Lightmapping breaks when GetAdaptersInfo is used with a buffer in >2GB address space, which can happen, since Unity is built with... Read more
Character controller falls through terrain on BB10
To repro: 1) Publish build to BB10.2) "Drive" character to edge of cliff, jump, let go of joystick.3) Once you land, continue to "dr... Read more
EditorUserBuildSettings.SwitchActiveBuildTarget() does not update build ...
SwitchActiveBuildTarget() switches the active build target but when used with a standalone target, does not update EditorUserBuildSe... Read more
[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters
1. open attached project and load scene2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. People... Read more
Rendering Plugin in OpenGL will not texture triangles
Steps to reproduce : - start Unity in OpenGL mode- import the project attached- open the scene- press play and notice the quad Read more
Cannot submit files after moving their location in the Project Browser
Steps to reproduce : - open a project that is connected to perforce- select an asset from one folder and move it into another folder... Read more
Blur effect works incorrectly with the gles3 graphics level enabled
This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field