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Test Assemblies are not referenced when they are imported through Unity ...
How to reproduce: 1. Open the attached project ("BugReports-MainProject.zip") 2. Notice the "Missing assembly reference" error in th... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4. De... Read more
Unity Crashes when importing a prefab containing missing nested prefab
How to reproduce: 1. Open attached project "PrefabCrash.zip" After the project is opened once, delete "Library" folder to reproduc... Read more
[Shuirken] NullReferenceException thrown on applying Curve Presets in th...
Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes t... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps: 1. Open and build the attached project to iOS. 2. Open Xcode project. 3. Select the "Info" tab or open the "Info... Read more
Object Field with reference to internal Prefab object gets constantly ma...
1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project 2. Open "Cube Variant" in the Prefab Mode. Notice that there are n... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more
SerializedField is not updated in the Inspector when drop-down menu opti...
How to reproduce: 1. Open attached "project-1166676.zip" project 2. Select Main Camera in Hierarchy window 3. Select "Two" in "Test ... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the Sprite Renderer 3. In t... Read more
Particle System Shape Module fails to enable Mesh r/w on build when the ...
How to reproduce: 1. Open scene 'Main' from the attached project 2. In Hierarchy delete "WizardHat" 3. Save scene (Ctrl+S) 4. Drag "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material