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[Input System] UI Input Module lets the player navigate across other can...
How to reproduce:1. Open the user's attached "Multiplayer input" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Move yo... Read more
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce:1. Open the user's attached project "2022_3_LTS_SimpleVR.zip"2. Open the "MostSimpleVRSetup" Scene3. Open the Pro... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
Actions and Action Maps in Cut mode can enter rename mode when double-cl...
Reproduction steps:1. Create a new project and install Input System package2. Create and open an Input Action Asset (Assets > Cre... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently--this is a followup case from 1286865 -repro:--open p... Read more
Multiple Touchscreen devices references/names on Android is not consistent
Some Android devices appear to have more than one Touchscreen available at the start of a scene, and which of them it picks as Touch... Read more
[tvOS] [Input System] [UI] cursor movement is random when using Automati...
Reproduction steps:1. Open project attached in "TestInputSystem.zip"2. Build and Deploy to an AppleTV3. Try navigating the buttons w... Read more
Contents of existing C# Script get replaced when Input Actions Asset wit...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, move “/Assets/FolderB/InputHolder.inputactions“... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce:1. Open the attached Project "inputTest"2. Build and Run the Scene "GameplayScene" on WebGL3. Open the browser's Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open