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0
votes
Fixed

[Editor/CurvesEditor] Large values in the Particle System Curves Editor ...

Shuriken

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Oct 01, 2012

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Version/s:

To reproduce:- Create a particle system- Activate "Limit Velocity over Lifetime" and set "Speed" to be a curve- Open the Particle Sy... Read more

1
votes
Fixed

Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...

iOS

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Sep 29, 2012

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Version/s: 4.0.0b7

To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more

0
votes
Fixed

Spotlight cookie is updated only after Unity restart if set in Render Se...

Shadows/Lights

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Sep 27, 2012

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Version/s: 4.0.0b7

Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe ... Read more

0
votes
Fixed

Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...

Animation

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Sep 25, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more

0
votes
Fixed

Playing Level_1_3 in Unity with static batching enabled causes exception...

Deployment Management

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Sep 23, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - open the level 1_3- play for a few seconds- press stop and notice the errors in the console Read more

0
votes
Fixed

Enable .meta files by default

Version Control

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Sep 19, 2012

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Version/s: 4.0.0b8

.meta should always be enabled to retain importer settings Read more

0
votes
Fixed

Unable to open source code in VS 2008

Editor - Other

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Sep 17, 2012

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Version/s: 4.0.0b9

To reproduce: 1. Set editor preferences to monodevelop.2. Open a source code file (generates a vs2010 project)3. Tab back to unity4.... Read more

0
votes
Fixed

Surface shaders: take multi_compile into account in surface analysis

Shaders

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Sep 14, 2012

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Version/s: 3.5.5f2

#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more

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