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"Graphics.CopyTexture called with null source texture" error when Base C...
Reproduction steps:1. Open the attached “IN-120122.zip” project2. Open the “SampleScene_Error” scene3. Make sure the Game view tab i... Read more
Sampling a texture using an HLSL file throws shader errors and the code ...
Steps to reproduce: Open the attached package Open the New VFX.vfx Open TexCodeEditor and TexShaderFile and notice that the code is ... Read more
Span<T> used rather than ReadOnlySpan<T> used for low-level physics input.
A user has correctly reported that some of the new API calls use Span<T> where ReadOnlySpan<T> should be used. [https://... Read more
Missing API! No way to actually set the maximum number of polygon verti...
When using PhysicsComposer.CreatePolygonGeometry(https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.Phy... Read more
Panel Settings GameObject gets duplicated when EventSystem GameObject is...
How to reproduce:1. Open the ‘World Space UI Bug.zip' project2. Open the ‘SampleScene’ scene3. Enter Play Mode4. In the Hierarchy ex... Read more
“Camera Main Camera does not contain an additional camera data component...
Steps to reproduce: Create a new Unity project using the Universal 3D template Build the project Observe the Console window Actual r... Read more
[VFX] Gradient Mapped With GPU Expression
Steps to reproduce: Import attached VFX in a scene, either HDRP or URP project Observe console error Actual results: Compilation err... Read more
Sticky note cannot be assigned to a group after its assigned group has b...
Steps to reproduce: Import the attached VFX Delete 'Gruop' group Assign 'Sticky' sticky note to the 'Another group' group Actual res... Read more
“Importer(NativeFormatImporter) generated inconsistent result…” warning ...
Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: {code:java}Importer(NativeFor... Read more
Adaptive Probe Volume occlusion edge is calculated incorrectly when view...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/bug1_incorrect_occlusion.unity“ Scene3. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open