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[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abov... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached- hit play and look at the profiler- notice that about every 50th frame RenderText... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not calledOnTriggerExit behaviour wrong when disabling/destroying other collider.Please run the test_scene and watc... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug:The randomness of the particle system is not completely random Repro steps:1. Create a particle system2. Set the start colou... Read more
8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce:... Read more
OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
Animation curve editor undo function deselects selected point
To reproduce:1. Do something in animation editor2. Select point3. Undo4. Change was undone, but point was also deselected Read more
AudioListener.pause in a Start function does not affect a Play on Awake ...
To reproduce:1. Open attached project2. Run - with yield commented it will ignore pause3. Uncomment yield - pauses fine Read more
All about bugs
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