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0
votes
Fixed

Out of memory exception when editing a large image asset

Graphics - General

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Apr 04, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more

0
votes
Fixed
0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

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Apr 03, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more

0
votes
Fixed

Choppy movement on high quality setting on BB10 Engineering sample

Blackberry

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Apr 03, 2013

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Version/s: 4.2.0a1

To reproduce:1) open attached project2) select quality setting: Good3) build and run on BB10 Engineering Sample4) observe choppy mov... Read more

0
votes
Fixed

Selecting controller when "None" is selected always prompts to Scene ins...

Animation

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Apr 03, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - open the Mecanim demo project- select a character- in the Animator Component select the avatar to None- now w... Read more

0
votes
Fixed

Crash while playing audio file as a streamed source on WP8 device

WP8

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Apr 02, 2013

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Version/s: 4.2.0a1

Lower memory Windows Phone 8 devices crash when attempting to play audio file stored in remote location. Read more

4
votes
Fixed

Error on script with [ExecuteInEditMode] adds a component with hideFlags...

Scripting

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Apr 01, 2013

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Version/s: 4.1.0f4

- Create a script Bar.cs- Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObject... Read more

4
votes
Fixed

Files in the StreamingAssets folder should not be imported

Asset Import

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Apr 01, 2013

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Version/s: 4.1.2f1

Files in the StreamingAssets folder should not be imported In the attached example project, an ogg file is included. The Editor impo... Read more

0
votes
Fixed

Broken link (online and offline docs)

Docs - Scripting Reference

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Mar 31, 2013

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Version/s: 4.1.1f4

Broken link (online and offline docs) 2) How can we reproduce it using the example you attached http://docs.unity3d.com/Documentatio... Read more

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