Search Issue Tracker

0
votes
Fixed

Collision doesn't change to trigger, when it is shifted durring a collis...

Physics2D

-

Dec 08, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open the attached project2. Run the 'ColliderTest' scene3. When the 'Player' object collides with the 'Ground' objec... Read more

1
votes
Fixed

Audio Clip Component documentation seems to be missing

Docs - Scripting Reference

-

Dec 07, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open AudioClip page in ScriptReference.There's a Audio Clip Component link at the top of the page.2. Click itExpecte... Read more

0
votes
Fixed

Crash when playing an animation that ends with an animation event when a...

Animation

-

Dec 07, 2013

-

Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the scene- press play and after the first explosion Unity will crash Read more

0
votes
Fixed

DisplayVersion not set correctly by Windows installers

Installer

-

Dec 06, 2013

-

Version/s: 4.5.0a2

From customer: "I’ve been told by our IT folks that part of the compliance requirements for the software certification is to have th... Read more

0
votes
Fixed

PropertyDrawer documentation is missing two c# examples

Docs - Scripting Reference

-

Dec 06, 2013

-

Version/s: 4.3.1f1

The missing examples force the user to either look for information elsewhere or to read javascript. Link: http://docs.unity3d.com/Do... Read more

0
votes
Fixed

OpenGL ES3 performance is worse than OpenGL ES2

iOS

-

Dec 06, 2013

-

Version/s: 4.5.0a2

To reproduce:1. Build Angry bots to iOS with OpenGL ES22. Build Angry bots to iOS with OpenGL ES33. Run and compare performance Espe... Read more

0
votes
Fixed

OnTriggerExit2D is not functioning with overlayed sprites

Physics2D

-

Dec 06, 2013

-

Version/s: 4.3.1f1

OnTriggerExit2D is not functioning with overlayed sprites.To reproduce:1) Load the project and open the CoreLoop.unity scene.2) Run ... Read more

1
votes
Fixed

"QualitySettings.SetQualityLevel(x);" in C# will crash build

Linux

-

Dec 06, 2013

-

Version/s: 4.2.1f4

-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more

0
votes
Fixed

AudioSource.GetOutputData() returns data from other audio source

Audio

-

Dec 06, 2013

-

Version/s: 4.3.1f1

To reproduce:1) Open the attached project2) Load 'Scene' scene3) Run the project and you will notice that all GetOutputData() return... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.