Search Issue Tracker
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce : - open the attached project & scene- enter play mode. Use the arrow keys to move the bike- select the quad ... Read more
An error is thrown when you add/remove components to a prefab while crea...
Steps to reproduce : - import the project attached- open the scene 'TestScene'- in the Project window, select the prefab named 'Test... Read more
OnPostRender does not render when an image effect with ImageEffectOpaque...
Steps to reproduce : - import the project attached- press play- check/uncheck the toggle in the top left corner and notice that the ... Read more
4.3 alfa 2 - after importing bootcamp project 2 errors appear and cannot...
2 errors in console show up after importing bootcamp project: Assets/Locomotion System/Editor/LocomotionEditorClass.cs(129,74): erro... Read more
After creating a texture, in 4.2, it takes a couple frames before a rend...
Steps to reproduce : - import the project attached- open the scene- press play and notice the textid 0 *Note :Only reproducible on E... Read more
Transform.hasChanged gets set to true when using Handles.Slider even if ...
Steps to reproduce : - import the project attached- open the scene bugdemo- click on the camera- drag the arrow under the camera and... Read more
Unity crashed when adding a component to any GameObject that sets enable...
Reproduced on 4.3.a21 Open attached project2 Drag the (only) script "Group" onto the Main Camera Read more
Dictionary's Keys ICollection is sometimes returned as string on iOS
To reproduce:1. Open project Pocket_Trains2. Build and run on iOS (reproduced with iPad2 5.0.1, iPhone 5 6.1.4)3. Clear xcode consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked