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NullReferenceException after creating sprite
To reproduce: 1. In a new project, create new Circle sprite2. Change Pixels Per Unit for the new sprite3. Press Apply Expected: appl... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
[WebGL] "Uncaught SyntaxError: missing ) after argument list" appear in ...
How to reproduce:1. Download attached project file and open "Init" Scene2. Switch Platform to WebGL3. Press Build & Run Expected... Read more
Handles.Label() adds extra object label on the opposite side of scene vi...
To reproduce:1. Open repro project2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ther... Read more
Custom Shader breaks on Player with mixed lighting
To reproduce:1) Open attached project and "test" sceneOptional: Rebake lighting (it should be already done)2) Build and run Expected... Read more
When using Unity's Nav Mesh Agent, a character keeps stoping along the w...
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Play the scene and observe character animations Reproduced w... Read more
WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce:1) Open attached project2) Open "Debug Car" scene3) Play it4) Wait until car accelerates to 5+ m/s5) Press space bar to... Read more
[Linux Editor] Crash in funlockfile (Material::UnshareMaterialData()) wh...
Steps to reproduce:1. Download "mini.tgz" attached by the user2. Enter "player" scene3. Drag-and-drop "scene-0-0" and "scene-1-1" to... Read more
InputTracking.GetLocalPosition/Rotation(XRNode.HardwareTracker) does not...
Steps to reproduce:1. Download and open the attached project2. Make sure you have a headset and controllers c2. Enter Playmode Expec... Read more
Duration doesn't change when changing Particle System Sub emitter's part...
To reproduce:1. Open project attached2. In Hierarchy window, select Particle System3. In scene window, press Simulate to simulate pa... Read more
All about bugs
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