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Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform" Read more
Unity crashes when switching to DX11
Steps to reproduce : - import the project attached- with no scene opened check and uncheck the dx11 box- open the scene Atmosphere E... Read more
Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite colliderEdge collider Below is description of the three compone... Read more
In some case reloading scene with GUI elements crashes app
Steps to reproduce:1. Create a project which has a scene with several GUI elements and is constantly reloading2. Build to VS3. Deplo... Read more
Splash image is moved to the corner if the orientation is switched durin...
Starting application while the phone is being held in the portrait orientation and then before the first scene is loaded turning the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved