Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
582560
Regression
No
Sprite Renderers can not be Occlusion Culled
Steps to reproduce :
- import the project attached
- open the scene "Test"
- expand the "CMTileset" object and select any of the tiles
- set it to static in the Inspector
- open Occlusion Culling
- press bake and notice the error in the console
No Renderers that are marked static were found in the scene. Please mark all renderers that will never move as static in the inspector.
UnityEditor.DockArea:OnGUI()
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
biodam
May 19, 2016 04:32
Same thing on 5.3.4f1.
Little workaround: PLace some 3d object on the scene, some cube, and bake.
It seen's to work.
WTPS
May 26, 2014 11:22
still not working in unity 4.3.3f1