Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
582560
Regression
No
Sprite Renderers can not be Occlusion Culled
Steps to reproduce :
- import the project attached
- open the scene "Test"
- expand the "CMTileset" object and select any of the tiles
- set it to static in the Inspector
- open Occlusion Culling
- press bake and notice the error in the console
No Renderers that are marked static were found in the scene. Please mark all renderers that will never move as static in the inspector.
UnityEditor.DockArea:OnGUI()
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
biodam
May 19, 2016 04:32
Same thing on 5.3.4f1.
Little workaround: PLace some 3d object on the scene, some cube, and bake.
It seen's to work.
WTPS
May 26, 2014 11:22
still not working in unity 4.3.3f1