Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
582560
Regression
No
Sprite Renderers can not be Occlusion Culled
Steps to reproduce :
- import the project attached
- open the scene "Test"
- expand the "CMTileset" object and select any of the tiles
- set it to static in the Inspector
- open Occlusion Culling
- press bake and notice the error in the console
No Renderers that are marked static were found in the scene. Please mark all renderers that will never move as static in the inspector.
UnityEditor.DockArea:OnGUI()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
biodam
May 19, 2016 04:32
Same thing on 5.3.4f1.
Little workaround: PLace some 3d object on the scene, some cube, and bake.
It seen's to work.
WTPS
May 26, 2014 11:22
still not working in unity 4.3.3f1