Search Issue Tracker
[VideoPlayer] Playing video clip after switching the Editor from Metal t...
Steps to reproduce: 1) Open the latest attached project (876931_API_Switch.zip). 2) Open 'scene'. 3) Enter play mode. - The Video Pl... Read more
Shaders lost from standard water asset
Steps to reproduce: 1) Download attached project "New Unity Project2.zip" and open in Unity 5.3.x version. 2) In Project tab, click... Read more
IL2CPP doesn't properly handle invalid surrogate pairs causing crash
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce: 1. Open attached project; 2. Run scene " EmissionParamsParticleCounBug"; 3. Open script and change the value of Partic... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more
NullReferenceException is thrown when using Pointer Enter Event Trigger ...
How to reproduce: 1. Open attached project "BUG-RAYCAST" 2. Enter Play Mode 3. Move mouse cursor on cube Expected result: Event Tri... Read more
Crash on opening project in 5.6.0b3
Unity crashes on project attached. No clear steps to reproduce. Unity was inactive for a while and crashed on opening of pre-exis... Read more
Text from edited prefab's component does not account for bold style when...
Reproduction steps: 1. Open attached project "TextPosition.zip" and scene "SampleScene" 2. In Hierarchy window, select Canvas/Edited... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps: 1. Open the attached project 2. Build the project Expected result: build completes successfully Actual result: ... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce: 1. Open user provided project 2. In File/Build Settings, set build to Android. 3. From Build menu, select 'Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon