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Exceptions are thrown if Camera capability is disabled when running a pr...
Steps to reproduce:1. Create a project which uses Camera2. Build and run it to WP8 device without enabling camera capability3. Messa... Read more
Asset Store package/asset page does not open
Asset Store package/asset page does not open. When user finds an asset under "Paid Assets" and then clicks on the "Buy for €14.25" b... Read more
Objects with rect transform cannot be dragged around
To reproduce:1. Open attached project2. Try to drag "drag able" and "not drag able" objectsExpected result: you can drag both of the... Read more
"Layout" button does not display the layout name
"Layout" button does not display the layout name that the editor is using - please see attached screen shot. Regression from 4.2.2f1... Read more
MinRegionArea has no effect when WidthInaccuracy is small
-set WidthInaccuracy to small value (from 1 till 2)-set MinRegionArea to huge value (e.g. 400)-bake NavMesh-notice that NavMesh has ... Read more
Smaller than 32x32 Sprites can be set to non FullRect Mesh Type
To reproduce:1. Open attached project2. Select box3. Check it's advanced settingsExpected result: Mesh Type cannot be set to TightAc... Read more
not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce:1. Open attached projectExpected result: No errorsActual result: X is not a valid asset file name error in the console. Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & rep... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/standal... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS