Search Issue Tracker
Virtual cursor does not follow actual cursor when using Input System
Reproduction steps:1. Open the user's attached project2. Make sure the reproducible version of the Input System package is installed... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more
Timeline Track group name overflows to track
Steps to reproduce:1. Open new project2. Add Timeline (Playable Director) to a gameobject3. In Timeline window Add a Track Group4. R... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more
[VFX Graph] VFX preview inside the scene is not working
Steps to reproduce:1. Open a Unity project2. Import the URP/Visual Effects Graph packages3. Add a new Visual Effect object to the sc... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value