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Alpha channel is not shown as a checkboard when using UIToolkit Gradient
How to reproduce: 1. Open the user’s attached “UIToolkit_2022.3_Test.zip” project 2. Open “SampleScene” Scene (Assets > Scenes) 3... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called f... Read more
Timeline Track group name overflows to track
Steps to reproduce: 1. Open new project 2. Add Timeline (Playable Director) to a gameobject 3. In Timeline window Add a Track Group ... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project 2. Open 'main' scene 3. Switch to iOS 4. Click Assets/Build AssetBundles in the menu b... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce: 1. Open user attached project "VertexLightingArtifacts55.zip" 2. Observe the lights in the Hierarchy and scene v... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce: 1. Create a new project 2. Create a tree in hierarchy 3. There will be tree root node created and it has Shadow ca... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
Fixing Message Loss in UMPE During Domain Reload
The UMPE channel is currently unreliable. We discovered this issue while testing communication between the Main editor and the clone... Read more
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