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[WP8] Splashscreen blinks once while loading
Steps to reproduce:1. Build and run any project to Windows Phone 8 device2. Notice how spashscreen blinks once. Results may vary wit... Read more
GUI input issue when using non english keyboard layouts
To reproduce:1. Change the keyboard layout to Czech2. Run the builded project from the attached folder (it contains projects builded... Read more
GenericMenu.ShowAsContext throws NullReferenceException
Steps to reproduce : - import the project attached- go to Custom>Open Generic Menu and notice the exception in the console Read more
Sprites cannot be created from square textures in advanced texture mode
To reproduce:1. Open the attached project2. In the Project view, select the 'musicalNote_512x512' texture3. In the Inspector, change... Read more
"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached- open the "Main" scene- press play and notice the error in the console "fence == ... Read more
Need to call Animator.Update twice to work
To reproduce:1. Open the attached project2. Run the scene3. Click 'Play' in the game view4. Click on 'Reset' once and notice that th... Read more
Screen.orientation doesn't work correctly on tablets
Screen.autorotateToPortrait = false;Screen.autorotateToPortraitUpsideDown = false;Screen.orientation = ScreenOrientation.AutoRotatio... Read more
Undo/redo text in menu is incorrect when creating an object and adding c...
To reproduce:1. Open attached project2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Un... Read more
Removing the material color rgb properties in animation causes them to d...
To reproduce:1. Create a cube2. Open the animation window3. Add a curve for the cube - select Mesh Renderer > Material._Color4. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons