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Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute.2. Attach the script to ... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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