Search Issue Tracker
Editor freezes when animation is playing
To reproduce:1. Open attached project (Bug_Report)2. Open MouseClick_op_PolygonCollider2D scene3. Press play4 After a bit (up to 120... Read more
Unable to move sprite when zoomed very far
When trying to move sprite with 2D gizmo when the scene view is zoomed very far, it insist on rotating instead. 1. Open new project2... Read more
[Hang] High particle lifetimes and prewarm causes unity to hangup when e...
To reproduce:1. Create a new object and attach a particle system to it2. Set the lifetime of the particles to 500003. Enable prewarm... Read more
Can't stream wav file from web server using WWW
Steps to reproduce : - import the project attached- open the scene- press play and notice the sound is popping and then dying Read more
Continuous Collision Detection does not work properly on rigidbodies wit...
To reproduce:1. Open the attached project2. Run the "Test" scene3. Click on spheres4. The top sphere bounces from the mesh collider ... Read more
OnTriggerStay2D is called not properly
To reproduce:1. Open the attached project2. Run the "scene1"3. Move Jane object using arrow keys so that it collides with a "Trappe"... Read more
Animator progress bars are broken
0. Open "Scene".1. Make sure the Animator window is open.2. Select the game object "Button" so that its Animation controller graph i... Read more
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more
Calling Undo.RecordObject(null,"") causes Editor to crash
1. Open any project2. Create EditorUndo.cs file: using UnityEngine;using UnityEditor;using System.Collections; public class EditorUn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open