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Bad user response is when updating the licences
When user "Checks for Updates", there is no user response while the checking and updating takes place like a progress wheel or simil... Read more
Crash when animation event is hit
To reproduce:1. Open attached project2. It might require setting-up the On Click event (see user reply)3. Enter play mode4. Click "O... Read more
Crash when removing Canvas component
To reproduce:1. Open attached project2. Open scene "infectionUI"3. In the hierarchy navigate to Canvas > Backdrop > Options me... Read more
Expanded hierarchy causes lag in play mode
To reproduce:1. Open the attached project (it's in a different case)2. Open scene West_Wing_Corridor3. Enter play mode - notice that... Read more
Clicking a link in the docs collapses all expanded classess
To reproduce:1. Watch the linked jing video Repro steps (in 4.6.0b2): 1. Go to ScriptReference/Events.UnityEventBase.html2. Click "D... Read more
JS convertion to C# doesn't work properly
To reproduce:1. Open ScriptReference/CoroutineTween.TweenRunner_1.html page in the documentation2. Copy the code into the projectExp... Read more
When attempting to use the camera's SetTargetBuffers method Unity editor...
To reproduce:1. Open attached project2. Open TestMRTSscene3. Enter play modeExpected result: UI Stays normal (perhaps an error is th... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached- open the "Mark Dynamic Bug" scene- select the "Mark Dynamic" game object- enable... Read more
HingeJoint2D.jointAngle inconsistent
To reproduce:1. Open attached project2. Open scene "jointTest"3. In the scene view top-left corner the HingeJoint2D.jointAngle is di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS